I'm working with Unity SDK. What I'm trying to accoplisch is when my mobile traces 'stones' (the image was in the SDK example files). I want to load a BIG 3d model.
Everything works except when I increase the scale too much, and then run the application. I can only see parts of the 3d model.
So in short my question is, how can I create a big 3d AR model (gameObject ) with a average sized trackable?!?!