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Create moving 3D model?

February 16, 2011 - 8:11am #1

Hi all,

I already created a jumping rabbit in blender and try put in ImageTarget by using "that" perl script but it doesn't work, it just show only stand still rabbit.
I think because the perl script doesn't support the animation. If I right, so is there any idea to make it move?

hellkero

Re: Create moving 3D model?

November 23, 2011 - 8:51am #7

Sorry to bring up this old thread.
Kim - could you give me a few examples of 3rd party libraries to load/render animated models that integrates well with Android/QCAR?
Are these libraries free?

Thanks

Re: Create moving 3D model?

May 12, 2011 - 6:10am #6

You'll have to find a 3rd party library for loading and rendering animated models. Look for something that works with OpenGL ES, and preferably something that is already set up to work with Android. In my opinion a C++ library would be easiest to integrate, but you might be able to find a Java one if you prefer.

You could also look into using the Unity game engine and our Unity Extension. Loading animated content is a breeze with Unity.

- Kim

Re: Create moving 3D model?

May 12, 2011 - 4:07am #5

Hi all!

I'm pretty new in this technology and must say that you made an excellent job! Although, I would like to make some animated model "walking" on my screen. I must admitt that I haven't perfectly understood the posts above, so if someone could point me to some tutorial or give me some hints.

Thanks in advance!!

Re: Create moving 3D model?

February 17, 2011 - 2:00am #4

Thx Kim, you really save me :P

Re: Create moving 3D model?

February 16, 2011 - 10:32am #3

That's right, you'll need to find a 3rd party solution for loading animated models. You should be able to find something that works natively, but you can also use omartayeb's suggestion of a Java library.

- Kim

Re: Create moving 3D model?

February 16, 2011 - 8:24am #2

I don't think "that" perl script supports animation. You will probably need to export the model and animation into a certain format on blender, e.g. md2. Then the easiest way I guess would be to create a model loader in the Java part of the code and get the vertices, textures and normals in the c++ code by calling a Java function.

There's a model loader here: http://code.google.com/p/android-gl/ that might be useful.

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