Hello, how can i add a custom ImageTargetTexture through Unity? I tried to put my custom image in the StonesAndChips folder by giving it the same name, format and resolution of chips_scaled and replacing the original. The problem is that the app won't recognize the custom image unless i revert to the stock texture.
What am i missing?
Sorry if this is the wrong section.
P.S. Everything is correctly selected under the Image Target Behaviour script.