Hello, how can i add a custom ImageTargetTexture through Unity? I tried to put my custom image in the StonesAndChips folder by giving it the same name, format and resolution of chips_scaled and replacing the original. The problem is that the app won't recognize the custom image unless i revert to the stock texture.
What am i missing?
Sorry if this is the wrong section.
Thanks!
P.S. Everything is correctly selected under the Image Target Behaviour script.
Oh i forgot to add, i edited the xml file by adding another line with my custom image name. Should i replace the stock one instead? Also, how can i create the database file?
Thanks for the reply!
Sorry i didn't see the link to the Target Manager! I'll try and create the new database from there!