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Re: Display 2D image instead of 3D model
May 30, 2011 - 4:20am #2
What do you mean?
a) Displaying an image that covers and object?
b) Going to the gallery and display an image?
For a) you can make a simple box and add a new texture (the 2D image you want to be displayed)
For b) you can modify renderFrame in C++ (for example, returning a value), build the shared library and then in your Java code (ImageTargetsRenderer Class, onDrawFrame method) call an intent to the gallery.
Regards
Thanks... Could do it as specified in the threads. :)