I want to render a 2D image (jpg, png, gif, etc) on the target, instead of a 3D model. Can you please advice me on how to do it?
What do you mean?
a) Displaying an image that covers and object?
b) Going to the gallery and display an image?
For a) you can make a simple box and add a new texture (the 2D image you want to be displayed)
For b) you can modify renderFrame in C++ (for example, returning a value), build the shared library and then in your Java code (ImageTargetsRenderer Class, onDrawFrame method) call an intent to the gallery.
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