I use unity in combination with SDK for a android AR model. With this model I made a menu that allows a person to hide and show the model.
I used the basic Unity script
if .. == true then i load hide model else i load show model.
With that script I am able to hide and show the model, but the problem is. When i press the button twice I can activate the gameobject without my camera pointing to the tracable
function hideModel ()
function showModel ()
Is there a way to hide and show my models ONLY when my camera points to the trackable.