as the title suggests i've noticed a problem. i made an qcar application with unity without any special interaction, just geometry and texture.
i made an apk and installed it on a xperia x10 (android 2.1) and a galaxy s. on the galaxy s the framerate is nearly twice as much as on the x10. still the tracking works by far better on the x10. on the galaxy s there is a clear delay visible on the display when the device is moved. any faster motion usually results in the tracking getting lost on the galaxy s while it works just fine on the x10. another very annoying issue i experience on the galaxy s is that the augmented geometry sometimes starts to move around although the phone is not really moved (seems like a misinterpretation of the trackable).
do you have any suggestions what this is based on or how to solve that issue?
any help or infos on similar observations appreciated.