hi,
as the title suggests i've noticed a problem. i made an qcar application with unity without any special interaction, just geometry and texture.
i made an apk and installed it on a xperia x10 (android 2.1) and a galaxy s. on the galaxy s the framerate is nearly twice as much as on the x10. still the tracking works by far better on the x10. on the galaxy s there is a clear delay visible on the display when the device is moved. any faster motion usually results in the tracking getting lost on the galaxy s while it works just fine on the x10. another very annoying issue i experience on the galaxy s is that the augmented geometry sometimes starts to move around although the phone is not really moved (seems like a misinterpretation of the trackable).
do you have any suggestions what this is based on or how to solve that issue?
any help or infos on similar observations appreciated.
same here, thanks for your support!
stefan