I'm here again.
This site is quite useful for me. Thanks. Anyway I have a question.
This class is for rotating as you see below.
SampleUtils::rotatePoseMatrix(float angle, float x, float y, float z,
I did rotate the object but I hope rotate 3D objects real time as animation.
ex) the earthÂ´s revolution and rotation
I think for doing this, change angle continually. I modified only angle in FrameMarkers.cpp file continally. That's why it didn't work.
Give me a hand.