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I would like to realize SLAM which used the marker

October 27, 2013 - 10:30pm #4

Hi,

I would like to realize SLAM which used the marker.

  step1. AR marker is put on a table and it recognizes with the camera of a smart phone.

  step2. The space which is around a AR marker is recognized.

  step3. AR marker is removed.

  step4. However, space continues being recognized.

  step5. If recognition becomes impossible, it will return to step 1.

Please see this movie.

 

  http://www.youtube.com/watch?v=J7VYOEkME14

 

After this character begins a dance, I want to remove this AR marker.

Of course, I know not having mounted SLAM.

But now, Is it possible with the technology of yours?

 

Thanks in advance.

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Entertainment makes you happy!

From Japan.

I would like to realize SLAM which used the marker

October 28, 2013 - 2:29am #3

This is nothing to do with SLAM, and is something that is easily achieveable with standard Image Targets.

In Unity this animation would be a child of the Image Target that appears upon detection.  To creat independence from the marker, reparent the animation to be standalone so the marker can be removed.

Follow the Unity video tutorials.

N

I would like to realize SLAM which used the marker

October 28, 2013 - 11:35pm #2
 
Thank you for answers.

Excuse me, condition was not enough probably.
Although I think that it suggests it that, if it continues to use the final recognition coordinate.
The camera is moved during the step4, I want to keep the display position.

 

I would like to realize SLAM which used the marker

October 29, 2013 - 4:23am #1

Sorry, I am not sure what you are asking.

The best thing you can do is download the SDK and build a prototype so you can understand it in more detail.  Also look at how you can extend the samples with C# code.

thanks

N

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