how can we increase the size of the rendered 3d object?
That is basic OpenGL. You'll need to know this API to develop applications using QCAR.
OpenGL ES 1.1:
glScalef(100.0f, 100.0f, 100.0f); Scales in x,y and z directions independantly
glScalef(100.0f, 100.0f, 100.0f);
OpenGL ES 2.0:
SampleUtils::scalePoseMatrix(100.0f, 100.0f, 100.0f, &modelViewMatrix.data[0]);
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That is basic OpenGL. You'll need to know this API to develop applications using QCAR.
OpenGL ES 1.1:
glScalef(100.0f, 100.0f, 100.0f);
Scales in x,y and z directions independantly
OpenGL ES 2.0: