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Invalid OpenGL operation

October 28, 2011 - 5:07am #1

I'm getting some strange behaviour using the Qualcomm AR plugin.
Currently, I'm developing an application that needs to acces the camera
from a mobile device (iPad).

The camera stream shows up on screen nicely, but after about 20 seconds,
the app starts to throw this error:

OpenGLES error 0x0506 in /Users/.../Classes/iPhone_GlesSupport.cpp:204

The error continues showing up, resulting in a rising memory usage and
eventually an application with a descending framerate.

I found out that the error 0x0506 means "INVALID_FRAMEBUFFER_OPERATION_EXT"
I hope I'm not the only one encountering this error message,
and I really hope that there's someone with a solution.

btw, I'm using Unity 3.4, XCode 4.2, and an iPad with iOS 4.3

Re: Invalid OpenGL operation

November 1, 2011 - 5:55pm #2

Sorry for the late reply. We haven't seen this issue before. Do you see the same error when you run the sample applications? Did you use a sample as the starting point for your application?

- Kim

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