I'm getting some strange behaviour using the Qualcomm AR plugin.
Currently, I'm developing an application that needs to acces the camera
from a mobile device (iPad).
The camera stream shows up on screen nicely, but after about 20 seconds,
the app starts to throw this error:
OpenGLES error 0x0506 in /Users/.../Classes/iPhone_GlesSupport.cpp:204
The error continues showing up, resulting in a rising memory usage and
eventually an application with a descending framerate.
I found out that the error 0x0506 means "INVALID_FRAMEBUFFER_OPERATION_EXT"
I hope I'm not the only one encountering this error message,
and I really hope that there's someone with a solution.
btw, I'm using Unity 3.4, XCode 4.2, and an iPad with iOS 4.3