Hello, I'm now writing an app by modifying "ImageTargets" project and facing several problems.:(
By using the GL lighting functions like glEnable(GL_LightX)...etc. the frame rate drops dramatically. Could this problem be solved? Or, is there any other way to draw a lighting material?
I noticed that the teapot model in the project looked so charming because the textured image contains some lighting information. However, I really have no idea how to get a textured image like this. If anyone knows any useful tool for generating the textured image, please tell me.:confused:
And I'm confused with the function glNormalPointer....
Using previous version of QCAR sdk (0.97), the program ran perfectly. But, after upgrading to the newest version (0.1), the normal seems very weird in some situation (not all!! It's so strange), in other way, the object looked like the one without any lights. Does anyone know if there is anything I should check before using those functions?:eek:
Thanks very much!!!!