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Load ImageTargets on runtime

August 24, 2012 - 2:43am #1

Is it possible, to load FrameMarker on runtime from some kind of stream and use it in 3D scene?

Load ImageTargets on runtime

August 24, 2012 - 7:04am #5

Yes this is possible.

Basically you need to download the xml and dat files and store them in the Documents directory, rather than being statically part of the Bundle.

Then, when you load the dataset, you need to specify STORAGE_ABSOLUTE rather than STORAGE_APPRESOURCE 

See this thread for more information:

https://ar.qualcomm.at/content/read-xml-document-folder

N

Load ImageTargets on runtime

August 24, 2012 - 4:13am #4

Sorry, I was confused in terms Yell. I want to download ImageTargets from server on runtime. Is it possible?

Load ImageTargets on runtime

August 24, 2012 - 3:50am #3

I mean that my app shouldn't contains FrameMarkers on build. It should downloads the markers from server, and use them. Is it possible with your SDK?

P.S. Sorry for my horrible language.

Load ImageTargets on runtime

August 24, 2012 - 2:57am #2

Hi Pentarh

Not exactly sure what you mean here.

The framemarkers are encoded into the system, so as long as your images have the necessary border around them, you do not need to "load" them at run-time per se.

"Use it in the 3D scene" - there is nothing to stop you taking the PNG and applying it as a texture to any object you choose.

N

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