IOS VIDEOPLAYBACK ERROR
HI,
am trying to load vidoes dynamically in the videplayback sample.I made changes in playvideo.cs..so that on double tap.the video on texture itgoes full screen.It works fine in android.But when i convert to IOS i get the below error in xcdoe and the app hangs.On double tapping the fullscreen video plays fine but it doesnt return to the app again.Can anyone throw some light in this issue.
Unity 5.2.0f3
Xcode 6.4
Vuforia 5.0.5
Xcode Debug
Double Tap Registered
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
VideoPlayerHelper.MediaState = PLAYING_FULLSCREEN
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
StopVuforia
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
markerTrackerStop
objectTrackerStop
cameraDeviceStopCamera
cameraDeviceDeinitCamera
2015-09-14 23:40:08.753 MBSET1[1197:345378] Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints)
(
"<NSLayoutConstraint:0x1b32cd20 H:|-(34)-[MPKnockoutButton:0x1b23d8f0](LTR) (Names: '|':_UIBackdropContentView:0x1b3194e0 )>",
"<NSLayoutConstraint:0x1b32cd50 H:[MPKnockoutButton:0x1b23d8f0]-(34)-[MPDetailSlider:0x1b103b90](LTR)>",
"<NSLayoutConstraint:0x1b32cd80 H:[MPDetailSlider:0x1b103b90]-(34)-[UIView:0x1b31aae0](LTR)>",
"<NSLayoutConstraint:0x1b32cdb0 UIView:0x1b31aae0.right == _UIBackdropView:0x1b236fd0.right>",
"<NSLayoutConstraint:0x1b31ae30 H:|-(0)-[_UIBackdropView:0x1b236fd0] (Names: '|':MPVideoPlaybackOverlayView:0x1b1f92b0 )>",
"<NSLayoutConstraint:0x1b31b790 H:[_UIBackdropView:0x1b236fd0]-(0)-| (Names: '|':MPVideoPlaybackOverlayView:0x1b1f92b0 )>",
"<NSLayoutConstraint:0x1b330140 '_UITemporaryLayoutWidth' H:[MPVideoPlaybackOverlayView:0x1b1f92b0(0)]>",
"<NSAutoresizingMaskLayoutConstraint:0x1b32fb70 h=-&- v=-&- _UIBackdropContentView:0x1b3194e0.midX == _UIBackdropView:0x1b236fd0.midX>",
"<NSAutoresizingMaskLayoutConstraint:0x1b32fba0 h=-&- v=-&- _UIBackdropContentView:0x1b3194e0.width == _UIBackdropView:0x1b236fd0.width>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x1b32cd50 H:[MPKnockoutButton:0x1b23d8f0]-(34)-[MPDetailSlider:0x1b103b90](LTR)>
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKit/UIView.h> may also be helpful.
2015-09-14 23:40:08.843 MBSET1[1197:345378] Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints)
(
"<NSLayoutConstraint:0x1b32cd20 H:|-(34)-[MPKnockoutButton:0x1b23d8f0](LTR) (Names: '|':_UIBackdropContentView:0x1b3194e0 )>",
"<NSLayoutConstraint:0x1b32cd50 H:[MPKnockoutButton:0x1b23d8f0]-(34)-[MPDetailSlider:0x1b103b90](LTR)>",
"<NSLayoutConstraint:0x1b32cd80 H:[MPDetailSlider:0x1b103b90]-(34)-[UIView:0x1b31aae0](LTR)>",
"<NSLayoutConstraint:0x1b32cdb0 UIView:0x1b31aae0.right == _UIBackdropView:0x1b236fd0.right - 34>",
"<NSLayoutConstraint:0x1b31ae30 H:|-(0)-[_UIBackdropView:0x1b236fd0] (Names: '|':MPVideoPlaybackOverlayView:0x1b1f92b0 )>",
"<NSLayoutConstraint:0x1b31b790 H:[_UIBackdropView:0x1b236fd0]-(0)-| (Names: '|':MPVideoPlaybackOverlayView:0x1b1f92b0 )>",
"<NSAutoresizingMaskLayoutConstraint:0x1b32fb70 h=-&- v=-&- _UIBackdropContentView:0x1b3194e0.midX == _UIBackdropView:0x1b236fd0.midX>",
"<NSAutoresizingMaskLayoutConstraint:0x1b32fba0 h=-&- v=-&- _UIBackdropContentView:0x1b3194e0.width == _UIBackdropView:0x1b236fd0.width>",
"<NSAutoresizingMaskLayoutConstraint:0x1b0046a0 h=-&- v=-&- MPVideoContainerView:0x1b234140.width == MPSwipableView:0x1b2345e0.width>",
"<NSAutoresizingMaskLayoutConstraint:0x1b0ed880 h=-&- v=-&- MPSwipableView:0x1b2345e0.width == MPMovieView:0x1b323360.width>",
"<NSAutoresizingMaskLayoutConstraint:0x1b22ee50 h=--& v=--& H:[MPMovieView:0x1b323360(0)]>",
"<NSAutoresizingMaskLayoutConstraint:0x1b31c860 h=-&- v=-&- MPVideoPlaybackOverlayView:0x1b1f92b0.width == MPVideoContainerView:0x1b234140.width>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x1b32cd50 H:[MPKnockoutButton:0x1b23d8f0]-(34)-[MPDetailSlider:0x1b103b90](LTR)>
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKit/UIView.h> may also be helpful.
Guys,
Any solution for the below problem in IOS and Android would be helpful ???? please read the thread completly
Android - Dynamiccally loading videos.....hitting play after pause button always plays the video from the first.But the debug clearly shows t he currentframe.But something is overriding it.plz help
IOS-Dynamiccally loading videos......The very same file published for IOS solved the play...pause problem...... but on double click the application crashes.The Log has been pasted in below thread....It should open in fullscreen as it normally does on Android.
https://developer.vuforia.com/forum/qcar-api/ios-videoplayback-fullscreen-error#comment-2058304
Unity 5.1.3 f1
Imac yosemite
Vufora 5.0.5
Xcode 7.1