I asked, Is there a method to make a 3D object easily?
You answered...
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The SDK does not provide an importer/renderer for 3D model formats. The sample programs use a simple header format that stores static geometry in four lists: vertices, normals, texture coordinates, and indices. See the Teapot.h file for an example. Also, see the ImageTargets.cpp file for an example of how to feed this data to OpenGL and render the result.
The documentation suggests the RightHemisphere DeepExploration tool for converting 3D geometry to a C++ header file. You can also find a number of C++ importers for various file formats (.obj, collada, etc.) Anything that works with OpenGL ES and that can be built for Android should work with the SDK.
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I couldn't sleep well cause rendering:confused:. For me, it's hard to get 3D geometry
by RightHemisphere DeepExploration, Blender, 3D MAX, etc.
I spent a lot of time to search the information how to get 3D geometry.
This SDK has some 3D geometry(letter A,C,Q,R,Cube,Teapot) information.
Can you tell me how to get it those information(vertices,TexCoords,Normals,Indices) specifically? What kind of 3D tools did you use?
I just want to draw sphere.
Help me, please....:)
Thanks! This is what I was looking for.