I created a game in AR and its size is upper than 50Mb.
So I tried to split the apllication in Player Settings. Then I had an .apk file and the .obb file.
Then I put the apk file on th ePlayStore and and add to it my .obb extension file.
But, when I try to launch the game I have an error. So I read the log and it tells me that
java.lang.ClassNotFoundException,"Didn't find class ""com.qualcomm.QCARUnityPlayer.QCARPlayerNativeActivity"" on path: DexPathList[[zip file ""/data/app/fr.bcome.ares-1/base.apk""],nativeLibraryDirectories=[/data/app/fr.bcome.ares-1/lib/arm, /vendor/lib, /system/lib]]",BaseDexClassLoader.java,dalvik.system.BaseDexClassLoader,findClass,56,,,https://play.google.com/apps/publish?dev_acc=15431896212706838107#ErrorClusterDetailsPlace:p=fr.bcome.ares&lr=LAST_6_MONTHS&sh=false&s=new_status_desc&ed=1437395373175&et=CRASH&ecn=java.lang.ClassNotFoundException&tf=BaseDexClassLoader.java&tc=dalvik.system.BaseDexClassLoader&tm=findClass
So i think the game can not find the class QCAR. But I don't know how to handle that..
If someone could help me..
Sorry for my bad english :/