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Split screen issue

July 10, 2015 - 11:33am #1

Hi everyone,

I am trying to make an stereoscopic AR application using Unity (5.0.3) and Vuforia SDK (4.2.3).

When I try to create a split screen with the camera device feed, I have some issue regarging the dimension os the cameras

You can observe the result I have (both in the Play mode and a Samsung S4 device) in the image attached or at the following link : http://imgur.com/u6gr5IK

The steps I follow are really straightforward:

  • Creating a new project in Unity 5.0.3
  • Importing the 4.2.3 unitypackage
  • Add an ARCamera and setting a valid key
  • Within this ARCamera, I duplicate the default and do the stereoscopic trick:
    - LeftCamera : Perspective,    X=0;    W=0.5; Y=0; H=1; Depth=1
    - RightCamera : Perspective, X=0.5; W=0.5; Y=0; H=1; Depth=1

Any ideas to explain such phenomenon?

Please note that I do not wish to use either CardboardSDK, Dive SDK or the Digital Eyewear beta! ;)

Thanks in advance.

cacash

 

 

AttachmentSize
Image icon splitscreen_issue.png1.65 MB

Split screen issue

July 17, 2015 - 7:57am #2

Up! :)

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