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Texture Problem when changing FrameMarker

May 19, 2011 - 2:20am #1

Hello,

I am new to OpenGL and I am having some trouble when I try to change the FrameMarker Sample, I change the Letter QCAR with ABCD, I did the letter with Blender and bake the png File, but the result is not what i expected
There is somestaff outside the letters and the A is covered completely by a cylinder......

I attached an image, I don't know what is the problem, maybe with cubeshader?

Re: Texture Problem when changing FrameMarker

June 27, 2011 - 8:32pm #4

First of all, do you have a set of 3D models for the different letters? If so, you can find many posts in this forum about converting .obj files to a .h format that is relatively easy to render with OpenGL ES. Most of the code changes will be made in FrameMarkers.cpp in the renderFrame method.

Here is one thread you can start with: http://ar.qualcomm.at/node/2000231

- Kim

Re: Texture Problem when changing FrameMarker

June 27, 2011 - 1:36am #3

Hello,
I am very new to opengl platform. I am also trying to change the text
Q C A R to A B C D but some how i am not able to get the starting point means what are the changes and which are the files i need to make changes.

Please some one suggest me what are the changes i need to make in various files.

Sorry for taking your valuable time.
plz reply back .

Re: Texture Problem when changing FrameMarker

May 19, 2011 - 5:51am #2

The cube shader is quite simple, it wouldn't add additional geometry. Take a close look at your models in Blender to make sure they are clean. It looks like each model is surrounded by some sort of cylinder structure. Be sure to triangulate your models, and export only the selection you are interested in (avoiding cameras, lights, etc.)

- Kim

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