So far everything I've seen as far as textures has been stored in a single file. For the teapot, it was a single unwrapped map of the texture... for the multi-image test it was a single file with both the bowl and spoon texture.
Is there a way to use separate texture files on separate objects in the same rendering frame? Or do we have to stagger frames rendering one texture/object and then the other?
--Kenner
Thanks for the guidance, I'll begin sifting through that code right away!