I was wondering how could be the easiest way to render a 3D object using the camera background to texture it. With vuforia-sdk-ios-2-0-30 and BackgroundTextureAccess-2-0-6 I have tried in EAGLView.mm to replace
glBindTexture(GL_TEXTURE_2D, [obj3D.texture textureID]);
No result at all, the teapot does not get rendered. I know I should adjust the texture cords of the objects and all of that but it was just a quick test.