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Using Accelerometers with QCAR

November 18, 2010 - 8:50am #1

Dear all,

I ve just downloaded the QCAR extension for Unity and I must confess
it is a grateful experience !

However I am facing a little problem : as soons as I import the QCAR
package to my Unity project, the Input.accelerometer seems to be no
more available (always return vector3:zero). Is it a known issue ? Is
there a way to read the accelerometers while using QCAR extension ?

Thanks in advance for your answer and best regards,

Cmo.

Re: Using Accelerometers with QCAR

December 20, 2010 - 6:27am #4

It should be fixed, let us know if you have any issues.

- Kim

Re: Using Accelerometers with QCAR

December 19, 2010 - 3:39pm #3

Does anyone know if this accelerometer bug has been fixed?

Re: Using Accelerometers with QCAR

November 18, 2010 - 9:14am #2

I can confirm this issue, the Unity accelerometer input no longer updates once the QCAR extension is added. This was not our intention, and we will look into it right away. Thank you for the bug report!

- Kim

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