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Video Texture

April 18, 2012 - 6:36am #1

When comes this feature for QCAR? http://youtube.com/watch?v=XCoRVcMNj_E&feature=channel_video_title

I would like to implement something for Android. Are there already approaches?

Re: Video Texture

October 18, 2011 - 5:31am #7

String there is unfortunately not yet for android.

Re: Video Texture

October 18, 2011 - 4:43am #6

http://www.youtube.com/watch?v=Qveuon_oJ7Y&feature=channel_video_title

Here is a similar demonstration. They reworked the sprite manager to play nice with audio.
But its not QCAR but it does not matter since both QCAAR and String are working fine with Unity

Re: Video Texture

October 18, 2011 - 3:05am #5

So it's not officially from Qualcomm?

Is it possible, as in this video, to track several different images simultaneously with QCAR?

Re: Video Texture

October 14, 2011 - 9:29am #4

Ok, understood.

Is there anyone that made this before? Can you shae your solutions? Or give us tips to accomplish this feature?

Re: Video Texture

October 14, 2011 - 9:14am #3

We don't provide a solution for this, but you can write one yourself (and other users have). Look into rendering video using OpenGL ES, there should be resources out there.

- Kim

Re: Video Texture

October 14, 2011 - 8:53am #2

Nobody did this with QCAR? Isn't there anyway to approach this?

I believe that this is a MUST have of an AR Framework.

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