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Unity Crashes with virtual buttons and extended tracking

July 11, 2016 - 10:51am #1

Vuforia SDK Version: 5.5.9 -

Description with steps to reproduce: I'm using Unity sdk v 5.5.9 and was playing around with the features to explore what I can do with vuforia. I forgot the image target extended tracking check marked and added virtual buttons as children to this image target. I do understand it's not logical to extend tracking for a virtual button however when I started the scene unity crashed. I think it would be better to log an error before users run the scene instead of crashing in case the developer forgot to save his scene.

Also would you please provide an SDK for unity 5 x64 bit ? -

Development OS (Mac OS X, Windows, Linux): Windows -

Mobile OS and Version: Unity Editor -

Mobile Device Manufacturer and Model name: Unity -

Do the Vuforia Sample Applications show the same behavior?:

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