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Change target at runtime

Hi,

I'm relatively new to Vuforia and Unity and I haven't found if this had been asked before. I would like to create a hierarchical structure for a maintenance routine where the model target will constantly change if the previous model has been detected.

So as an example:

I have 3 models: A full car, a wheel of that car and the brake disc. I want my app to detect the full car, then guide me to the wheel and then guide me to the brakes in that particular order.

Any tips on how I could accomplish this?

Many thanks! Hamlet