Hi!
Recently, I've been trying to implement custom driver interface and then integrate it with Unity.
However, even though I followed all instructions written on the Vuforia's documentation, it crashes whenever Vuforia's ImageTarget and ARCamera.are added to a scene.
Are there any examples that I can refer to for Unity?
From what I understand, I need to set `VuforiaConfiguration.Instance.DeviceTracker.UseThirdPartySeethroughEyewear` to `true` and then initialize `VuforiaApplication.Instance`. Is that correct?
void Start() {
VuforiaConfiguration.Instance.DeviceTracker.UseThirdPartySeethroughEyewear = true;
string driverName = ""; #if UNITY_EDITOR driverName = $"{NativeConstants.NativeLibrary}.dll"; #elif !UNITY_EDITOR && UNITY_ANDROID driverName = $"{NativeConstants.NativeLibrary}.so"; #endif
VuforiaApplication.Instance.Initialize(driverName, System.IntPtr.Zero); VuforiaApplication.Instance.OnVuforiaInitialized += OnVuforiaInitialized; }
private void OnVuforiaInitialized(VuforiaInitError error) { Debug.Log("OnVuforiaInitialized"); Debug.Log(error); VuforiaARCAmera.SetActive(true); VuforiaImageTarget.SetActive(true); }
Thanks
Best Regards,
Wilson