I'm developing app where I don't have complete control over markers and environment setup. That's why in some cases user may not be able to scan Image Target and see model. I want to create some kind of backup in this case. I want it to work kinda like Vuforia does it in Unity Editor. After I hit Playmode, for each target, I get gameobject with "(simulated)" name and Image Target Preview script, they act like a reallife marker. I want do do exactly the same on the mobile, just spawn this kind of fake marker in front of camera when users requests that so Vuforia can detect marker and show the model.. Is there any way to do this? I tried to create Quad with marker material as well as raw image, but that doesn't seem to trigger marker detection.
"We offer new support options and therefor the forums are now in read-only mode! Please check out our Support Center for more information." - Vuforia Engine Team
Simulated Image Targets on mobile
By Ardoos
on Mon, 09/12/2022 - 19:44