I've created an app using unity working with the android platform and when I add the 10th video to the 10th image target it crashes the app. The app starts shows the splash screen and when it tries to load it goes back to the android home screen. This only happens when I add the 10th video.
I was thinking the video player sample has a default limit maybe set in either the videoplaybackbehaviour or the videoplaybackcontroller. I'm not sure though where it would be if there is a limit?