I am working on a AR Game with physics, the game running >34FPS on my HD2 w/h Android 2.2 without adding QCAR related things.
After adding a Image target and the QCAR game. Frame drop to about 14FPS when not tracking and about 24FPS when tracking.
Is there any way to optimize my game to keep running over 30 fps?
And what details should I provide?
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25FPS is reasonable framerate or optimization required with my app?
June 7, 2011 - 9:19am #1
Re: 25FPS is reasonable framerate or optimization required with
June 9, 2011 - 6:03am #4
Re: 25FPS is reasonable framerate or optimization required with
June 7, 2011 - 10:07pm #3
Re: 25FPS is reasonable framerate or optimization required with
June 7, 2011 - 8:53pm #2
Do you need your physics simulations to run when you're not tracking? You could try disabling these when tracking is lost. See the TrackableEventHandler script that comes with the sample apps for an OnTrackingLost callback.
I'd be curious to know what framerate you're getting with the sample applications (e.g. ImageTargets), both with and without tracking.
- Kim