3D models do not match the set.
I think what you are trying to say is that the augmentation is the wrong size?
Not sure why this is, so you need to investigate further. I suggest trying other Image Targets and also maybe the default chips & stones as well
One other thing to check is that the augmentation will be set to a scale that depends on the Units set up when you created your Image Target. These are in the XML file for the target when you imported them into the Unity Project, and need to match those in your Unity Scene.
Something like this:
<ImageTarget name="chips" size="247 172.899994"/>
Another test is to change the size and experiment to see if this has any impact.
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