I already found some topics about this but I'm wondering. I'm just using everything default. The only thing in my scene is a 3D model from the asset store, a simple imageTarget which works. I didn't change a thing to all settings but the following problem keeps getting back:
When I move the camera off target the 3D model or a part of the 3d model sticks in the last tracked position on the screen. Is there something I can do about this? I'm new to scripting in Unity so I would really like some help!
Thanks in advance!