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3d object stays on screen

August 14, 2014 - 1:28am #1

Hi,

I already found some topics about this but I'm wondering. I'm just using everything default. The only thing in my scene is a 3D model from the asset store, a simple imageTarget which works. I didn't change a thing to all settings but the following problem keeps getting back:

When I move the camera off target the 3D model or a part of the 3d model sticks in the last tracked position on the screen. Is there something I can do about this? I'm new to scripting in Unity so I would really like some help!

Thanks in advance!

3d object stays on screen

August 19, 2014 - 3:11am #2

Make sure your 3D object is a child object of the Image Target in the heirarchy. 

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