I am developing an AR app using Unity. I am using ImageTarget sample. I am able to replace the "teapot" model with our 3D animated model. I am able to animate that and it's scaling and transforming according to marker in environment on iOS device also.
But every time I get the animation from "top view" on iOS device and in Unity game view. I need same perspective on that I am getting in Unity scene view i.e. I want to show my animation from 3d perspective.
Can you please suggest me how I can mange this using C# script or we need to do something at time exporting these model from Maya or we need to do something while importing them to Unity ?