Here's the project I'm currently working on - I'm a newbie at Unity3D and the Vuforia system for Unity (yet not a newbie with AR in general).
The video of the project http://on.fb.me/1j4NhpE
What my main concern is, that the image I uploaded was for the cover of the book as seen in the video, and the cover image is attached here.
The Vuforia Target Generator gave it 4 stars - yet I really have to go way too close to the book cover with a webcam (in unity's editor) for it to recognize the image.
Same goes for when I export the apk to android device (The LG Optimus cellphone). I understand that the cover of the book is a little glossy, but no hot-spots are visible, and i'm careful with the lighting. I'd love some feedback on:
- Tips on how I can get better image target recognition?
- Is Frame marker a better bet than Image target? - I havent tried frame marker as Playmaker for Unity3D does not have a script for Vuforia yet for frame marker found/lost.
- Any general ideas on how to augment the life sized girl on the couch? - I will contact "Elecman" for advice soon. He's a member of this forum and his Unified Co-ordinate system is interesting, but I need to learn more about it (im really a noob). Thanks AlessandroB for letting me know.
- Can I request someone for the C script to enable PersistExtendedTracking? I tried to write it, but really didnt manage. (thats why I use Playmaker for unity)
This was the code snippet AlessandroB gave in a previous forum post:
You can enable/disable the PersisteExtendedTracking option using the C# API of the ImageTracker class; you can write a script and attach it to your ARCamera, and put this code in the script: