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Absolute Number of trackables: 0

September 25, 2011 - 8:13pm #1

Hi guys,
Im trying to run a simple imagetarget application in Unity.
but whenever i try to play the scene, im keep getting this below error and my Game screen showing only black background color. My imagetarget and cube not shown at all.

Why is that so?:confused:

Absolute number of trackables: 0
UnityEngine.MonoBehaviour:print(Object)
TrackerBehaviour:InitializeTrackableContainer() (at Assets/Qualcomm Augmented Reality/Scripts/TrackerBehaviour.cs:859)
TrackerBehaviour:Start() (at Assets/Qualcomm Augmented Reality/Scripts/TrackerBehaviour.cs:436)

Re: Absolute Number of trackables: 0

September 26, 2011 - 3:41pm #2

You can run your QCAR application in the Unity editor but the tracker doesn't function. Instead, all trackables are assumed to be visible. This can still be useful for developing your scripts, testing your animations, etc., but for testing AR components you must deploy to a device.

You can manually position the ARCamera object to view your trackables. The SDK will override the positioning at runtime on a device and leave it as is in the editor.

- Kim

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