I have a vuforia Unity project building for Android and I wanted to add a feature where you could zoom the cameras view as seen on the device. I did this by getting the runtime generated TextureBufferCamera object (with a text based find) and then modifying its Size param. All worked well in the editor but when I built it for Android it failed to find the object. Further, a search for any camera failed to find any differently named object enabled or disabled.
Is this available in the Android build, and if not, how would I adjust the camera textures size? How is it rendered into the scene?