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Adding and Activating a Dataset at runtime

December 14, 2015 - 1:01am #1

how can we Add and Activate a Dataset at runtime using Vuforia 5.0.5 and Unity 5.3

methods advised in previous forums are for previous Vuforia SDK and they dont work

 

ObjectTracker objectTracker= TrackerManager.Instance.GetTracker<ObjectTracker> ();  always returns null 

DataSet.Exists ("path", VuforiaUnity.StorageType.STORAGE_ABSOLUTE);  always returns false

 

i want to add and activate a Dataset "TestDataset.xml" which is at the location "Assets/Resources"

once it is loaded and activated i want to add an ImageTarget with this dataset  , or add this dataset on the current Imagetarget

Adding and Activating a Dataset at runtime

December 14, 2015 - 9:11am #2

Just to share some more info, this issue seems to be related to this and this. I am currently looking for a workaround, but no luck so far. The official version is that Vuforia is not currently compatible with Unity 5.3.

I hope this helps.

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