how can we Add and Activate a Dataset at runtime using Vuforia 5.0.5 and Unity 5.3
methods advised in previous forums are for previous Vuforia SDK and they dont work
ObjectTracker objectTracker= TrackerManager.Instance.GetTracker<ObjectTracker> (); always returns null
DataSet.Exists ("path", VuforiaUnity.StorageType.STORAGE_ABSOLUTE); always returns false
i want to add and activate a Dataset "TestDataset.xml" which is at the location "Assets/Resources"
once it is loaded and activated i want to add an ImageTarget with this dataset , or add this dataset on the current Imagetarget
Just to share some more info, this issue seems to be related to this and this. I am currently looking for a workaround, but no luck so far. The official version is that Vuforia is not currently compatible with Unity 5.3.
I hope this helps.