I am SO new to everything coding, Vuforia AR, and also to Unity, but am venturing into all of this with many questions and much enthusiasm. Any help and/or direction would be greatly appreciated.
I'm wondering if its possible to lock a second target to the same 0 y placement as the first detected marker - assuming they are both on screen together at the same time. I am working right now with cylinder targets that will remain upright on the same plane (eg - a desk) throughout the experience. There may be many targets at the same time. I am also going to lock the camera (tablet) at a predetermined and set height (on a stand) that can roll side to side (while aLlowing zero tilt). Im trying to reduce the amount of factors that are causing a bit of jittering on some of the elements attached to my targets. I know Vuforia is built with many options available for many situations, so I'm hoping there is a way either through Unity or through Vuforia that can make this experience as simple (you know what I mean :)), stable, and seamless as possible. Any ideas about where I should dig around would be so much help, thank you in advance!