I am looking for a solution to an issue I have with Image Markers and Extended tracking. I am working on an AR Viewer app (For Google Cardboard headset) and here is what I would like to have happen:
1. Sit at a desk looking at the desktop. The desktop has a printed image marker on it.
2. Start tracking for my image marker.
3. When the image marker has been found a 3d model is presented on the screen.
4. After having successfully found the object in step 3 I would like for Vuforia to stop tracking the object since the marker will occasionally go in and out of the view depending on where on the table top you are looking currently. (Extended tracking is not working for me here...if the marker goes out of view then the Image Marker 3d model disappears.
Is there a way to do step 4?
First I thought perhaps I could use MixedRealityController because when you go from AR to VR then the pose of the tracked target is available and now you can display a proxy that has the same pose. However, after reading the article https://developer.vuforia.com/library//articles/Solution/Using-the-MixedRealityController-in-Unity I could see that the camera isn't enabled in VIEWER_VR.
I appreciate any help/tips that you guys might have.