Hello all,
I tried to use some simple ImageEffects (like FishEye, which is normally working without problems on Android devices) together with the QCAR. I understand that QCAR may do some strange things to the graphics buffer internally (if I am right, there is the unity view on top of an camera view), but even then the image effects should work with the Unity scene. I only get a black screen. On the other hand, making a screenshot by calling GetPixels on a Texture2D object works - so, the pixels are in the buffer and ready to be copied...
The problem seems to be that there cannot be a RenderTexture from a QCAR-enabled camera. Is there some way around that? It would be great if I could use the QCAR camera as a RenderTexture.
Best regards
flofel
Nevermind. It works perfectly. You recive a black screen when the effect is attached to AR camera gameobject. You have to attach the script (effect) directly to the "camera" itself.
-AR Camera
-------------------> Camera (The effect must be attached to this camera)
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Hi all!
Any update about this?
Im running newer unity version Pro 5.3.5f1 and also last vuforia... and still have a black screen when attach to Ar camera each image effect on unity.
Thank you.