I'm doing a simple animation test but not having much luck. Everything is hooked up right regarding the AR static mesh. The object appears fine in my iPhone when it's pointing at the imageTarget, but no animation. In Unity, when I play the scene, the animation is working, just not in the AR scene. The object is a child of the imageTarget in the Hierarchy window and I animated the object within Unity's own animation window. The "play automaticaly" box is checked.
I'm sure I'm missing something, some sort of check box someplace. Any ideas anyone?