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App launch takes more time

July 8, 2015 - 5:32am #1

I've integrated cloud reco app and when i load the app into mobile device then it takes 10 to 20sec to launch the app. Why it taking too this much time and does it because of marker initialization? Is there a way to launch the app qucikly. We're losing users attention to use this app.

App launch takes more time

July 22, 2015 - 9:43pm #7

I'm not using video files and i deleted the video files because i integrated cloud reco with video playback. Here i'm not using any xml files and the ImageTarget behavious is cloudreco.

App launch takes more time

July 22, 2015 - 1:53pm #6

If only the VideoPlayback sample is taking longer, then it could be the additional process of loading the local video files into memory.

App launch takes more time

July 9, 2015 - 11:02pm #5

I have tried standalone videoplayback sample app but the standalone app takes time to load. Is this because of tracker initialization?

App launch takes more time

July 9, 2015 - 8:57pm #4

You should also compare the standalone VideoPlayback 4.2.3 sample app start time with your app to see the difference. You can also use the Unity Profiler to debug your app performance.

http://docs.unity3d.com/Manual/ProfilerWindow.html

 

App launch takes more time

July 8, 2015 - 11:47pm #3

Sorry..I integrated cloud reco with video playback and the sample cloud reco loading within 3sec but the video playback takes time to load. Because of video playback does it takes times? and i no need to check the dataset chips and stones because i've changed into cloud reco. Then i'm seeing in the log Trackable Lost etc.. How to reduce the loading time here

App launch takes more time

July 8, 2015 - 6:42pm #2

What are the launch times of our standard CloudReco 4.2.3 sample app running on the same device and and accessing the same Cloud DB as your app?

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