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App not loading

April 2, 2012 - 4:49am #1

Hey,

I'm using Unity3D 3.5.0, Xcode 4.3.2 and I'm building for iOS 5.1.

The build occurs with no errors, but it doesn't go through the splash screen.

With USB connected and running from xCode, it freezes on slash scree. Without the cable, the app shows Unity loading screen, but it crashes.

Any help?

Thanks!

Re: App not loading

April 4, 2012 - 1:39am #7

Apparently the problem is in Unity3D itself.

http://forum.unity3d.com/threads/126415-You-are-using-Unity-iPhone-Basic.-You-are-not-allowed-to-remove-the-Unity-splash-scre?highlight=xcode

We'll have to wait for 3.5.1 version of unity, or upgrade to Pro Licences...

Re: App not loading

April 3, 2012 - 7:50am #6

I don't see any errors. Though it appears that you've attempted to define a splash of your own, and the player is throwing a warning on that. So you might try building w/o setting a splash, and see if that allows the app to load successfully.

Also you can obtain the samples heres - https://ar.qualcomm.at/qdevnet/sdk/ios

They're packaged w/ the SDK - though not the version from the App store.

Re: App not loading

April 3, 2012 - 2:55am #5

The latest version of Vuforia, downloaded from Asset Store doesn't include sample applications like ImageTargets.

This is my log on XCode:

2012-04-03 10:52:28.621 myApp[9219:707] -> registered mono modules 0x101a1bc
-> applicationDidFinishLaunching()
QCAR Extension version 1.5.10
2012-04-03 10:52:28.778 myApp[9219:707] INFO/AR(9219) 2012-04-03 10:52:28: QCAR SDK version 1.5.8
Mono path[0] = '/var/mobile/Applications/6237B2E2-FCD0-4526-AF88-86B0C1913C69/myApp.app/Data/Managed'
Renderer: PowerVR SGX 535
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX535-63.24
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Begin MonoManager ReloadAssembly
Platform assembly: /var/mobile/Applications/6237B2E2-FCD0-4526-AF88-86B0C1913C69/myApp.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /var/mobile/Applications/6237B2E2-FCD0-4526-AF88-86B0C1913C69/myApp.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/6237B2E2-FCD0-4526-AF88-86B0C1913C69/myApp.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /var/mobile/Applications/6237B2E2-FCD0-4526-AF88-86B0C1913C69/myApp.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: /private/var/mobile/Applications/6237B2E2-FCD0-4526-AF88-86B0C1913C69/myApp.app/Data/Managed/System.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/6237B2E2-FCD0-4526-AF88-86B0C1913C69/myApp.app/Data/Managed/Mono.Security.dll (this message is harmless)
- Completed reload, in 0.197 seconds
You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game

Re: App not loading

April 2, 2012 - 6:36pm #4
Quote:

Look at the Xcode Console for any runtime errors.

Yes, and please post that log if you continue to encounter problems.

Re: App not loading

April 2, 2012 - 10:21am #3

Could you try running one of the sample applications (e.g. ImageTargets)? They were included with the installer.

Look at the Xcode Console for any runtime errors.

Also, this thread might be related: http://ar.qualcomm.at/node/2001886

- Kim

Re: App not loading

April 2, 2012 - 6:13am #2

My first thought was that it could be from the amount of polygons on my 3D model, but I changed it with a cube and the issue remains.

This is my first attempt with xCode 4.3 and iOS 5.1 and I'm not getting it to work!

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