I have a problem with exported Android application which uses "Split application binary" option. I'm trying to copy dataset-files from obb to persistent storage as described here:
https://developer.vuforia.com/forum/faq/unity-how-can-i-handle-large-android-apps
But, in my situation Application.streamingAssetPath returns incorrect path, which looks like this:
jar:file:///data/app/com.mycompany.myappname-1.apk!/assets/
Instead of path to real obb file.
Does anybody know why?
Hi, on Android device, it is normal to get such path (starting with "jar:file:///..."); using the WWW class of Unity you should be able to extrct the files located under that path;
see this discussion on same topic:
http://stackoverflow.com/questions/8246917/how-to-access-unity-assets-natively-on-android-or-iphone