I have a scene which includes a model, animation and piece of audio - all the need to play on target found & then stop when target has been lost. This all works fine, but when i turn on extended tracking, the audio seems to play when the target is found, but then also when the tracking switches to extended. I'd like the audio to only play when the target has been tracked, not when extended has been tracked. If anyone has any suggestions it would help me out alot.
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