Log in or register to post comments

Black background when I activate a render to texture camera

November 15, 2013 - 3:42am #1

Hi there.

 

I'm having a big problem for my app.

 

I have a render to texture camera, I use to to make a zoom effect, the thing is that while my render to texture camera is deactivated, I can see the video background, but as soon as I active my rneder to texture camera, I loose the video background and it became black and like with a don't clear flag.

 

This render to texture is mandatory for my app, i've read something about using background to texture technique to avoid this problem, but i don't have things clear in my mind :P sorry

 

Could some if you tell me a solution for this, or a step by step (or near to that) solution for the background access texture solution to the black background?

 

I'm using Unity 3.5.7 for iOS.

 

Cheers and thanks in advance.

Black background when I activate a render to texture camera

November 15, 2013 - 4:17am #2

Hi,

check the Background Texture Access sample; this shows how to render video bakground also on a texture.

 

Log in or register to post comments