We are working on update for an existing app using unity, vuforia for iOS.
Device tested: iPhone 6, iPhone 5
Software versions: Unity 5.2.2, Vuforia 4.2.3[Classic license] iOS target :8 , Xcode :6.4
The app ui is built in iOS and when AR is required we invoke unity with a button.
1) We invoke a function in unityappcontroller which has the following code:
Since we have already created a window we are trying to pass this window to unitycontroller.
2) The whole sequence works fine but the vuforia loads with a black screen but it does recognise markers and is also able to augment models.
The camera feed is not visible.
What we tried and failed:
1) We initiated vuforia load with a 10 sec delay once unity is loaded but still things dint change.
2) Tried to capture the videobackground texture and apply to a cube object and check. Still cube looked black.
PS: This setup was working fine with unity 3.5 and vuforia 3.X where display manager was not there.