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Building the same Unity Project on a Mac and PC

May 9, 2013 - 4:49pm #1

I have succesfully built a Unity AR Android App on my PC. I recently bought a Mac so that I could  also develop for IOS . I have set up the Mac to develop Unity IOS/AR projects. I read in the installation notes that Android apps are not reccomended to be developed on a Mac. What is the best working procedure to develop the same project in both IOS and Android? 

Can I build the App first on my PC then network through the Mac to find the PC Unity  files and then build for IOS? There seems to be a conflict with one project but two Unity extensions to pick from. Should I install the Mac Unity extention on my PC Android project so that It will also work on my Mac? Will this work? What is the simpliest working procedure to develop for both IOS and Android?

 

Thank you

Building the same Unity Project on a Mac and PC

May 11, 2013 - 12:32pm #3

Worked like a charm. I just had to do a little reading up on how to alter a path variable in OSX. The following link helped me out.

http://hathaway.cc/2008/06/how-to-edit-your-path-environment-variables-on-mac-os-x/

These are path variables that I set. It worked. Is the optimal way to set the path?

 

 
 
export PATH="$HOME/
 
PATH=/bin:/sbin:/usr/bin:/usr/sbin:/usr/libexec:/System/Library/CoreServices:/Developer/usr/bin:~/Development/Android/android-sdk- macosx/tools;export PATH
 
/bin:$PATH"
 
 
export PATH="$HOME/
 
PATH=/bin:/sbin:/usr/bin:/usr/sbin:/usr/libexec:/System/Library/CoreServices:/Developer/usr/bin:~/Development/Android/android-sdk-macosx/tools:~/Development/Android/android-sdk-macosx/platform-tools:export PATH
 
/bin:$PATH"
 
export PATH="$HOME/
 
PATH=/bin:/sbin:/usr/bin:/usr/sbin:/usr/libexec:/System/Library/CoreServices:/Developer/usr/bin:~/Development/Android/android-sdk-macosx/tools:~/Development/Android/android-sdk-macosx/platform-tools:~/Development/Android/android-ndk-r8:export PATH
 
/bin:$PATH"

Building the same Unity Project on a Mac and PC

May 9, 2013 - 6:42pm #2

You'll be able to build for both iOS and Android from your Mac. Be sure to use the extension version 2.0.32 for Android and iOS here - https://developer.vuforia.com/resources/sdk/unity , this contains plugins for both OSs. Also you'll need to change your build target in build settings, but the settings that are in common can be shared.

 

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