I have succesfully built a Unity AR Android App on my PC. I recently bought a Mac so that I could also develop for IOS . I have set up the Mac to develop Unity IOS/AR projects. I read in the installation notes that Android apps are not reccomended to be developed on a Mac. What is the best working procedure to develop the same project in both IOS and Android?
Can I build the App first on my PC then network through the Mac to find the PC Unity files and then build for IOS? There seems to be a conflict with one project but two Unity extensions to pick from. Should I install the Mac Unity extention on my PC Android project so that It will also work on my Mac? Will this work? What is the simpliest working procedure to develop for both IOS and Android?
Thank you
Worked like a charm. I just had to do a little reading up on how to alter a path variable in OSX. The following link helped me out.
http://hathaway.cc/2008/06/how-to-edit-your-path-environment-variables-on-mac-os-x/
These are path variables that I set. It worked. Is the optimal way to set the path?