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Camera distance causes texture brightness to 'cut off' (Android)

January 4, 2017 - 8:09am #1

Hi, 

 

I've been using Vuforia for quite a while, but haven't seen this before. 

I have some content on a marker, but when I move the camera (on Android) away, the textures get 'cut off' i.e. there is a hard line where the brightness of the texture changes. Attached screenshots speak for themselves I think. 

I've tried changing all kinds of settings in the lights, camera clipping and quality, but nothing seems to work. 

Any ideas? 

 

Thanks

 

Camera distance causes texture brightness to 'cut off' (Android)

April 25, 2017 - 11:35am #2

Try unchecking Auto graphics API under build settings -> player settings -> other settings, when exporting to Android. 

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