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Camera Flythrough Effect Within Image Target Area

November 20, 2014 - 1:58pm #1

Hi,

I am trying to create a camera flythrough effect within the image target area.  Any advice on how to approach this?  I've been researching this for awhile and am not clear if it is possible to use a second camera while the AR camera outputs the background texture or not.  Another approach I could use would be moving objects and terrain in relation to the static AR camera, but that would be a lot less efficient.  Outputting cutscenes as video brings up two other problems: file size of video and loss of interactivity and gaming functions.

So, I'm looking for any insights, information or ideas that can help me do this or get me pointed in the right direction.

Thanks in advance.

Daniel

Camera Flythrough Effect Within Image Target Area

November 30, 2014 - 6:42pm #4

Thank you Alessandro! This is very helpful.

Camera Flythrough Effect Within Image Target Area

November 27, 2014 - 11:26pm #3

You can use a second Camera together with the ARCamera in the same scene, yes. And you can also disable the video background rendering and redirect the ARCamera texture to Unity Texture and re-use that texture the way you want, for example by applying it to another game object (for example a plane that you position somewhere in your scene).  

Have a look at the Background Texture Access sample for an example of how multiple cameras can be cobined together in a custom way (note: the sample uses an Orthographic camera, but you can imagine using a perspective camera too).

The rest is pretty much about Unity programming.

 

Camera Flythrough Effect Within Image Target Area

November 26, 2014 - 1:48pm #2

Can anyone point me in the right direction?  Any help is greatly appreciated.

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