I can't for the life of me get Vuforia to recognize my (or any) target image. I'm using the Unity extension with an iOS build to my iPad Air 2. It is interfacing with the built in camera on my laptop when I play it from the editor, and the iPad camera when I build it. I can get my object (primitive cube) to show up superimposed on the screen as a child of the image target, but I can't get Vuforia to recognize the target that I have printed out. I've tried it with the supplied dataSets (chipsAndStones, with stones as image) and with my own target image that I uploaded to a target image database and installed in my project. I've followed all the instructions in the "Getting Started" section for the Unity extension.
I've attached screenshots...can anyone tell me what I'm doing wrong?
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Hello,
Play mode short-circuits the need to deploy to a device. Reviewing "Screen Shot 2016-05-18 at 10.38.22 AM.png" it looks like you're using this feature.
What I did notice is that your target in "Screen Shot 2016-05-18 at 10.38.22 AM.png" does not follow best practices for planar targets: https://developer.vuforia.com/library/articles/Best_Practices/Attributes-of-an-Ideal-Image-Target. That design is challenging for recognition so I'm not surprised that it is not recognized by the SDK.
Do you have the same issue when running the Vuforia ImageTargets sample scene, using the chips/stones target?
Thanks.