currently we're developing an iOS AR app, which should be capable of changing the screen orientation at runtime. We're loading additional scenes with AR content and before these scenes are loaded, we change the orientation between portrait or landscape (depending on the loaded scene) using Unity's "Screen.orientation". Somehow Vuforia doesn't synch it's orientation with the unity screen.orientation. It just takes the value from the "default orientation" in the player settings (which is "Portrait" in our case). When switching to landscape mode, the camera image is rotated by 90 degrees.
Is there a way to force the vuforia plugin to switch to a specific screen orientation at runtime? I didn't find a proper method which does this, nor do I find some helpful posts in this forum regarding this issue.
Thanks for any advice.